ȸ α â

  • м Ȩ α ּ
α ޴

!  å

 󼼺



SMART
 

| ̷

Ⱓ
2007-04-28
PDF
뷮
4 M
PC ƮºPC
Ȳ
3, 0, 0
 Ұ
 Ұ
ټ

 Ұ

귣 μ ȰǴ !

ڰ 20 ̱ μ ǹ 忡 å̴. ڴ 귣尡 Ѱ 忡 ״ Ŀ ϸ, ǿ ׿ ̳ 귣 Ȯ Ѵ.

, ܼ ǰ ϴ ƴ, 忡 ϴ ϴ . ׸ å 귣 귣 ⺻ Բ ̸ , ΰ , ǥ , پȭ, м, ȭ, ҰѴ.

Ư л پ ǰ Ͽ ̱ л  Ǯ° ϴ ʸ ȸ Ѵ. ڰ Pratt, Parsons ϴ ˱ å ̱ ߱ϴ 귣  ο ǰ Ǵ° ľ ̴. [庻]

å Ʈ!
μ â Ͽ ̳ʷμ Ǹ ⸦ ϰ, Ǹ ϴ ǰ â ְ ̴.

ο ΰ ʴ ڰ ַ ϴ ̱ 忡 Ȱϴ ߽ ٷϴ.

ڼҰ



, б ̼ ̼а .
̱ öť б .
μ(1981-2001), ̳(1991-2001)
νƼƩƮ (1996-)
Ľ (2001-)

Ӹ
õ

Chapter 1 귣 Brand Name
Chapter 2 귣 귣 Brand and Branding
Chapter 3 Strategy and Tactics
Chapter 4 ̸ Naming
Chapter 5 ΰ Logo Design
Chapter 6 ǥ Target Marketing
Chapter 7 پȭ Deversification
Chapter 8 м Competition Analysis
Chapter 9 ȭ Differentiation
Chapter 10 ۿ ̿ Symbolism
Chapter 11 Design Language

ټ

  • 10
  • 8
  • 6
  • 4
  • 2

(ѱ 300̳)
侲
Ʈ
 ۼ ۼ õ

ϵ ϴ.